They leave without spoiling the listening experience by playing against, what any striker this achievement truly effective. If the sounds are not legions, for against, the musical themes are original, diverse and very friendly. A good integration reinforced by games of light and shadow dynamic effective. We can at most a few regrettable delays in the past, but nothing much bad. The various characters encountered fit perfectly with the scenery and enjoy entertainment quite correct. Like its predecessors, and unlike many recent adventure games, some places lasting several screens, thus creating real panoramas. A slight lack of consistency not really damaging. If the overall visual quality is good, it is quite variable from one place to another. This episode makes a return to sources and offers environments for 2D enough, with very colorful, as screens, more or less small entertaining animations. Simon the Sorcerer 4: Chaos Happens Images A game system so efficient and well thought out. Finally, double-clicking on an exit permits to proceed immediately to the next screen. A map of the Kingdom used to get from one point to another very quickly, avoiding the pitfall of arduous trips, although these inherent gender, are present. Each of them is a further indication on what to do to solve the riddle. These are very large (a little over fifty throughout the adventure), and below the narrative, there are three stars. To know that this episode offers a search log, as in a role-play, which summarizes the objectives that Simon was in progress. À savoir que cet épisode propose un journal de quête, comme dans un jeu de rôle, qui récapitule les objectifs que Simon a en cours. This is entirely at the discretion of the player who decides whether to use them. A support system is also thought this, which can be accessed with the F1 key. Thus, as in recent productions of adventure, pressing a button can immediately places interactive sets. Shortcut keys allow quick access to some very useful functions. The pointer changes shape depending on actions performed on various objects and places. We will also have the ability to control alternating Simon and his double. The inventory is by bringing the mouse pointer on the bottom line, Simon moves depending on where you click, if the current location is quite far from its position. The interface is sober, leaving any space for free visual environments. Then we find ourselves in an adventure game point & click in the third person very traditional. He decides to conduct its investigation to essentially keep its reputation and incidentally save the world. Soon he discovered that a double of himself lurking in the Kingdom with malicious intentions. Neither or both, his alarm clock, Simon borrows cabinet travel interdimensionnels and is once again with his now famous red dress and big hat tip, the magical world. He found himself in a vortex where he met Alix, his girlfriend of the magic world, who asks him to come and help because his world is sliding into chaos. In this new series, while Simon and his brother compete for control of the remote, our hero takes it in the head and sink into unconsciousness. The thrust of the adventures of the young Simon in the magical world is to laugh more or less kindly of the stencil fairy tales or mythology by proposing, through extravagant situations, much humor and characters out of step with the traditional view that we know.
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